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My design philosophy

The most effective lessons we learn are those which are the most memorable.  As a class teacher, I soon discovered that the lessons best remembered by my students were those which provided:

 

  • clear, simple directions

  • engaging, attractive materials

  • opportunities for intuitive exploration

  • just the right amount of challenge in activities

 

I believe these exact same principles should also form the cornerstones of any learning technology design - be it an educational app, instructional video, or Virtual Learning Environment.

Instructional design

Since March 2016, I've worked full-time as an instructional designer.  The career move couldn't have been smoother, after all, applying the lesson-planning skills from my teaching with the theory and resource knowledge of my MA covered so many of the bases when getting started.

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Being involved in every aspect of an e-learning course's production, from conception to learner completion, is always immensely satisfying - all the more so for the variety of steps and teams involved, including:

  • meeting clients and brainstorming initial ideas in kick-off meetings

  • discovering activity opportunities when examining source materials

  • finding the best aesthetic themes to match context 

  • experimenting with user interface functionality with the developer team

  • attending shoots with the media team to see scenarios brought to life

  • recording voiceover for each course

  • sending across client-requested amends

  • hearing how the final course benefits learners

 

The grammatical accuracy and high standard of English in my courses led to me being called upon as my company's interim proof-reader, which felt like a real throwback to my years of marking work as a school teacher and a reminder of the journey my career has taken.

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